Three days before the end of Beta, Blizzard released the small patch above with a bunch of nerfs. Let’s get to it~
Zero protoss changes. Wasn’t even mentioned through the whole document :P The Zerg nerf stings a bit though, the Brood Lord’s weapon upgrade bonus was decreased from 3 per up, to just 2 per up. Take note that the Brood Lord’s broodlings actually gets its upgrades from the Evolution Chamber (and the spawned zerg use melee attacks) so a fully upgraded broodling deals 12 damage each instead of 15 before the patch.
The Terran was hit quite hard on this patch. Lotsa Nerfs :( Just like the Brood Lord, Helions and Thors also lost their Upgrade bonuses versus Light-armored units. The Helions are primarily anti-Light armored due to their line-to-splash attack type, while the Thor’s reduced anti-air damage makes it harder to defend against Mutas and Banshees. The Siege Tank was also nerfed by TEN points of damage, which is huge. The reduced damage meant that it would take four shots to kill a fully upgraded Zealot (from 3 shots before the patch). Instead of parking 3 tanks on your perimeter, you’d need four to defend unless you’re willing to gamble on the 3-second cooldown.
Some good news though, regarding the Reapers (which I just featured with video)- the Nitro Pack research cost went down to 50/50- that’s about 10 SCV roundtrips less than before the patch, so you can harass with the Reapers faster.
Ok, I guess that’s it. I’m going back to editing my Mutalisk Single Unit Strategy :D Ciao~
Up Next: Mutalisks!
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